![]() ![]() ![]() New point light sources (besides the sun) that can be used to provide additional lighting. Voyager/ArtMatic hot-linking for live updating of the Voyager scene without needing to Especially powerful for lighting inside objects/buildings and in night scenes. New and improved illumination and shading model (CTW) that includes object roughness and shininess. Microfacet Distribution (MFD) settings for DFRM objects to provide New Voyager Library for quick access to library of ArtMatic elements (such as skies, New Environment Settings dialog with numerical control of all environment settings Occlusion settings for more realistic terrains Improved Camera Path dialog with larger preview and object layer view.ĭFRM objects now have independent ArtMatic extra output settings. New Browsing buttons in user interface for quick access to relevant library elementsĪllow custom thumbnails when previewing ArtMatic elements.Īmbient occlusion for objects and terrains. Underwater shader “sky” mode for creating underwater scenes. Several new object “types” including: fractal opaque, translucent, translucent seflilluminated, fuzzy. Use generic color space to improve color matching between onscreen and rendered Increase the number of DFRM object layers to 6. Improve frequency filtering of DFRM object textures Improved shadow accuracy when Cast Shadows turned on which may increase render Improve volumetric cloud rendering at the highest quality setting and adapt the sampling level to the rendered image size. Add an option so that DFRM objects can interact with the water. Refinement of ArtMatic Extra Output Self-IlluminationĮdit Menu commands or pasting object sets and environment settingsĬast Shadows now provides additional lighting realism especially with transparent objects.Īdded super-fine slider control when command-option dragging adjustment sliders.ĪrtMatic Xout (Extra Output) mapping no longer done in Preferences. Handling of some ArtMatic XOuts (Extra Outputs) alteredĭFRM Ambient Level modified. ![]()
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